Blender & Unreal Engine for 3D Environment Design

BY
Udemy

Mode

Online

Fees

₹ 2499

Quick Facts

particular details
Medium of instructions English
Mode of learning Self study
Mode of Delivery Video and Text Based

Course and certificate fees

Fees information
₹ 2,499
certificate availability

Yes

certificate providing authority

Udemy

The syllabus

Introduction

  • Introduction
  • Where to Get the Shortcut Key Guide
  • Getting the Free Software for the Course
  • Setting Up the Interface
  • Navigation in Blender
  • Introduction to the 3D View Part 1
  • Introduction to the 3D View Part 2
  • Introduction to the 3D View Part 3
  • Introduction to the Tool Shelf Part 1
  • Introduction to the Tool Shelf Part 2
  • Introduction to the Tool Shelf Part 3
  • Introduction to Collections
  • Introduction to the 3D Cursor
  • Introduction to Snapping
  • Face Orientation & the Direction of Normals
  • Setting Up the Unit Scale in Blender and aligning them to Unreal Engine

3D Modelling the Building in Blender

  • Forming the Layout of the Walls and adding and displaying Dimensions
  • 3D Modelling the walls and non uniform scale issues
  • 3D Modelling the Floor of the Building
  • 3D Modelling the Roof of the Building Part 1
  • Rotating the roof and walls of the Building and subtracting them from one anothe
  • Adding a Door and Window to the Front of the House
  • 3D Modelling the Back Door part 1
  • 3D Modelling the Back Door part 2
  • 3D Modelling the Back Door part 3
  • Finishing the Modelling of the Internal Structure
  • 3D Modelling the External Environment Part 1
  • 3D Modelling the External Environment Part 2
  • 3D Modelling the External Environment Part 3
  • 3D Modelling the External Environment Part 4

UV Mapping the Model

  • UV Mapping the Model – Applying Modifies Part 1
  • UV Mapping the Model – Smart UV Project Part 2
  • UV Mapping the Model – Test Material Part 3
  • UV Mapping the Model – Manually Packing UV's Part 4
  • UV Mapping the Model – Cleaning after the Boolean Modifier Part 5
  • UV Mapping the Model – Symmetrize Part 6
  • UV Mapping the Model – Transfer UV Maps Part 7
  • UV Mapping the Model – Project from View Method Part 8
  • UV Mapping the Model Part 9
  • UV Mapping the Model Part 10
  • UV Mapping the Model Part 11
  • UV Mapping the Model Part 12
  • UV Mapping the Model – Average Island Scale Part 13
  • Adding Material Slots to the Model

Exporting & Importing the Model

  • Exporting the Model as an FBX File
  • Importing the Model into Unreal Engine

Environment Sculpting in Unreal Engine

  • Environment Sculpting using the Sculpt Brush Part 1
  • Environment Sculpting using the Flatten Brush Part 2

Using the Megascans Library and Adding Material

  • Creating Environment Material – Megascans Library in Quixel Bridge Part 01
  • Creating Environment Material – Layer Blend Node Part 02
  • Creating Environment Material Part 03
  • Creating Environment Material – Texture painting in Unreal Engine Part 04
  • Correcting Material Slot and Names in Blender
  • Adding Materials from Megascans Library in Quixel Bridge to the Model Part 1
  • Adding Materials from Megascans Library in Quixel Bridge to the Model Part 2

Adding Assets into the Project

  • Importing and Adding External Assets to the Scene
  • Importing and painting Foliage Assets onto the Terrain

Creating a Cinematic in Sequencer

  • Setting up to Create a Cinematic in Sequencer Part 1
  • Adding key Frames and working inside Sequencer Part 2
  • Manipulating the Camera and fine tuning the Shots inside Sequencer Part 3
  • Lighting baking Options in Unreal Engine
  • Rendering the Cinematic and Editing in Shortcut

Bonus Section

  • Bonus Lecture

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