- Introduction
- required softwares & ressources
- discuss the references & organize the project
Unreal Engine Game Environment design MasterClass
Gain a deep understanding of the strategies and techniques to utilize Unreal Engine 4 to construct AAA game ...Read more
Online
₹ 2899
Quick Facts
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Medium of instructions
English
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Mode of learning
Self study
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Mode of Delivery
Video and Text Based
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Course overview
Nabil Kechiche - Technical Artist & Instructor developed the Unreal Engine Game Environment Design MasterClass online certification, which is available through Udemy and is aimed at people who want to create next-gen game environments as game designers, or level designers. The goal of the Unreal Engine Game Environment Design MasterClass online course by Udemy is to help individuals learn how to create a game environment using programs like Unreal Engine and Megascans.
Unreal Engine Game Environment design MasterClass online classes aim to assist individuals to create a sophisticated, next-gen game environment using cutting-edge technologies and resources. Individuals will receive 45 hours of extensive video-based lectures, as well as three downloadables, in this course, which cover topics and technologies such as shaders, 3d modeling, and game design. Individuals will have mastered these skills for creating roads, grounds, buildings, window shaders, lamps, grounds, brick walls, tunnel entrances, roofs, corners, and many other features of the game environment by the end of this course.
The highlights
- Certificate of completion
- Self-paced course
- 45 hours of pre-recorded video content
- 3 downloadable resources
Program offerings
- Online course
- Learning resources. 30-day money-back guarantee
- Unlimited access
- Accessible on mobile devices and tv
Course and certificate fees
Fees information
certificate availability
Yes
certificate providing authority
Udemy
Who it is for
What you will learn
After completing the Unreal Engine Game Environment design MasterClass certification course, individuals will be introduced to the fundamentals of game design for 3d modeling and creating game environments using Unreal Engine 4 and Megascans. Individuals will learn how to use 3D modeling concepts to create video game environment designs. Individuals will learn about visual effects, shader techniques, and lighting to improve the appearance of the environment and make it more realistic. Individuals will learn how to make roads, curbs, ground, modular corners, street lamps, brick walls, pillars, tunnel entrances, modular roofs, window shaders, pipe networks, and other game environment elements.
The syllabus
Introduction
Creating the road
- Road Modeling
- Adding Cobblestone Pieces to the road
- SettingUp_TheRoad_inside_ue4
- Road_Shader_PART01
- Road Shader Part02
- Road_Shader_PART03
- Road Shader Part04
- RoadSpline
Adding Curbs to our scene
- Curbs_Spline
- Adjusting_Curbs_Shader
- Improving_Curbs Shader
Adding Road Side piece
- Building Road Side Modular Piece
- Setting up road side Shader
- Improving Blending
- roadSide_Spline
Adding different modular pieces & details
- Building_WallModularPiece
- Building_WallModular_BottomPiece
- Building_ModularPillarPiece
- Detailing Modular Pieces
- Fixing_NormalsTextures
- DetailingGrounds_&CreatingWallMasterShader
- Detailing wall master shader part01
- Detailing Wall Master Shader part02
- Creating Modular Window Wall
- WindowMask Substance Painter
- Creating Modular Corners pieces
- SettingUp Window Shader
- SmallScene blockout part01
- SmallScene blockout part02
- Extend CurbsSpline
- Create_BricksWall
- Create_Bricks_PillarBottomPart
- Create_BricksPillar
- Placing_NewBricksPieces
- Wall End Bricks piece
- Creating_Destroyed_BricksWall
- Detailing Scene using decals & Assets
- Creating PipesNetwork part01
- Creating PipesNetwork part02
- decorate Scene Using Ivys
- reusing assets & improving the scene
- street_lamp
- creating tunnel_entrance_part01
- creating tunnel_entrance_part02
- creating tunnel_entrance_part03
- creating tunnel_entrance_part04
- creating tunnel_entrance_part05
- adding_more_details_01
- adding_more_details_02
- adding_more_details_03
- finishing the tunnel piece
- creating destroyed_wall_02
- adding_details & tweaking raytrace settings
- decorating the level02
- creating modular_roof_part01
- creating modular_roof_part02
- Tweaking_transformations
- reapplying_decals & some details
- adding more scanned assets & small lightning
- adding_trees
Lightning and advanced effects
- add_fake_cloudsShadows
- setup Lightning & postprocess fx
- Lightning part01
- overall_tweaking01
- overall_tweaking02
- overall_tweaking03
- part58_add_godrays
- add_dust&magical_particles
- sequencer