Why You Still Aren't Getting Paid to Write Video Game Music

BY
Udemy

Mode

Online

Fees

₹ 385 3499

Quick Facts

particular details
Medium of instructions English
Mode of learning Self study
Mode of Delivery Video and Text Based

Course and certificate fees

Fees information
₹ 385  ₹3,499
certificate availability

Yes

certificate providing authority

Udemy

The syllabus

Welcome Students!

  • Welcome! Watch This Video First
  • Meet Your Instructor Steven Melin

Level 1: 8bit Chiptunes – Bleeps & Bloops

  • Composing Music for Atari 2600 [A2600]
  • Composing Music for Magnavox Odyssey 2 [MO2]
  • Composing Music for Commodore 64 [C64]
  • Composing Music for Nintendo Entertainment System [NES] & Game Boy [GB]
  • Composing Music for Sega Master System [SMS] / Game Gear [GG]
  • LEVEL 1 BOSS: Compose 8Bit Chiptune Music

Level 2: 16bit – Sampling & FM Synthesis

  • Composing Music for Super NES [SNES] / Game Boy Advance [GBA]
  • Composing Music for Sega Genesis (Master Drive) [GEN]
  • Level 2 Boss: Compose 16Bit Music

Level 3: 32/64bit – The Rise of Live Music

  • 32Bit & 64Bit Consoles Overview (3DO, Atari Jaguar, Sega Saturn, PS1, N64)
  • Sampling a Keyboard for Sony PlayStation (PS1) & Nintendo 64 (N64) Music
  • Level 3 Boss: Compose 32Bit & 64Bit Music

Level 4: Modern Gaming – The Art of Blending Styles

  • Composing Hybrid Music for Modern Consoles
  • Level 4 Boss: Compose Modern Hybrid Music

Level 5: Game Genre Crash Course – The Musical Nuances of Each Game Genre

  • Action Games (Platformers, Shooters, Fighting...)
  • Adventure Games (Text, Graphic, Visual Novels, Interactive Movies...)
  • Action-Adventure Games (Survival Horror, Metroidvania...)
  • Role-Playing Games (Action RPG, MMORPG, Roguelikes...)
  • Simulation Games (Construction & Management, Life, Vehicle...)
  • Strategy Games (Artillery, Real-Time Strategy, Turn-Based...)
  • Sports Games (Racing, Sports, Competitive...)
  • Casual & Educational Games (Party, Logic, Trivia, Board...)
  • Level 5 Boss: Choose 3 Game Genres (including Action) & Compose Tracks

Boss Lair: Interactive Music – Integrating Middleware Into Game Engines

  • Creating Adaptive Music in FMOD Studio (free Middleware)
  • Implementing FMOD Studio Music in Unity (free AAA Game Engine)
  • Creating Adaptive Music in Elias Studio (free Middleware)
  • Implementing Elias Studio Music in Unity (free AAA Game Engine)
  • Creating Adaptive Music in Wwise (free Middleware)
  • Implementing Wwise Music in Unity (free AAA Game Engine)
  • Final Boss: Use 2 Previous Tracks In Middleware & Implement Into Unity Games
  • You Saved The Priness! Now Showcase Your Work

Bonus: How to Train for Professional Composing Speed

  • Overview of Professional Composing Speed
  • Tips for Speed Training
  • 3 Tips for Achieving a Great Mix in Less Time

Bonus: How to Build DAW Templates

  • How to Create Effective DAW Templates
  • Creating a Massive Orchestral Template with Vienna Ensemble Pro
  • How to Load 200+ Instruments Fast in Logic Pro X with Audio Grocery

Bonus: How to Create a Realistic Sampled Orchestra

  • Why Mock-Ups Need to Sound like Live Orchestras
  • Basics of Mixing an Orchestra
  • Composing for Samples, Not for Score
  • How to Perform with Samples to Sound Realistic
  • How to Mix a MIDI Orchestra to Sound Real

Bonus: Video Game Music Business

  • 3 Steps to Get the First Job as a Game Composer
  • How to Find Video Game Music Work on Twitter (+Free Script!)
  • How Much Should You Charge as a Game Composer?
  • Music Contract Template for Game Composers (+Download!)
  • How to Invoice Clients as a Game Composer?
  • How to Get Re-Hired by Game Developers
  • 5 Mistakes to Avoid When Selling Game Music Online
  • How to Make Money from Streaming Game Music
  • When to Increase Your Custom Music Rates
  • How to Grow Your Music Business without Working
  • How to Grow Your Music Business by Hiring Assistants
  • The Secret to Less (or No) Revisions
  • 10 Ways to Earn $1,000 Per Month as a Game Composer
  • How to Build Your Music Brand with YouTube, Podcasts, & Books
  • Do I Need to Go to College to Become a Music Composer?
  • How to Transition from Part-Time to Full-Time as a Game Composer
  • Networking to Build a Music Career

Bonus: Game Composer Lifestyle

  • No Time for Family?
  • No Music Product Sales?
  • Overworked and Overwhelmed?
  • How to Become a Composer Assistant
  • You're Wasting 80% of Your Time as a Game Composer
  • Developing Your Sonic Identity as a Game Composer
  • 3 Steps to Attract Developers as a Game Composer

Bonus: Interviews with Industry Pros

  • Break the Stranger-Barrier: Interview with Garry Schyman
  • Earn 7-Figures with Music Products: Interview with Graham Cochrane
  • How to Compose Top Selling Music on Audio Jungle: Interview with Avery Berman
  • How to Live Anywhere in the World as a Composer: Interview with Chris Porter
  • How to Earn Money on Patreon: Interview with Travis Vengroff
  • Saying No to Stranger Things: Interview with Disasterpeace
  • Composers Hire Composers: Interview with Brian Schmidt
  • The Family Man with 800+ Game Credits: Interview with Adam Gubman
  • From Rare to Freelancer: Interview with Grant Kirkhope
  • Get a Real Job: Interview with Jason Graves
  • Overcoming the Fear of Rejection as a Composer: Interview with Austin Wintory

Bonus: Public Interviews with Steven about His Game Music Career

  • Soundtrack Academy: Pick ONE THING And Do It Consistently For At Least 6 Months
  • Composer Code: How to Become a Video Game Composer with Steven Melin
  • Video Game Music Academy Live: Steven Melin – Family-First Composer
  • Monster Sanctuary OST Interview with Peter Jones & Bone Robot Games Podcast
  • Beard Blade OST Interview with Finally Game Music Podcast
  • Family / Work Life Balance as a Game Composer with Dadgum Nerds Podcast

Bonus: Selected Live Composing Show Streams

  • Live Composing Show: Dark Dice - Westmann's Hold
  • Live Composing Show: Dark Dice - Gaelhold Town Theme
  • Live Composing Show: Dark Dice - Northrealm Theme with David Wise
  • Live Composing Show: Monster Sanctuary - Tree of Evolution
  • Live Composing Show: Monster Sanctuary - Underworld
  • Live Composing Show: Monster Sanctuary - End Credits
  • Live Composing Show: Soromos - Tree Trunk
  • Live Composing Show: Fantasy Tactics Music Pack - Character Menu Theme
  • Live Composing Show: Fantasy Tactics Music Pack - Battle Theme
  • Live Composing Show: Finishing 15+ Year-Old Video Game Tracks

Bonus: Student Coaching Calls with Steven

  • Buyouts, Taxes, & Selling Music Online: Q&A with Peter Jones
  • How to Sell Video Game Music Online: Q&A with Chris Logsdon
  • How to Manage Your Time as a Music Composer: Q&A with Daniel Nissenbaum
  • How to Earn $4,000+ per month as a Game Composer: Q&A with Andrew Conner
  • Where to Begin as a Game Composer: Q&A with William Ratnage
  • Career Security as a Game Composer: Q&A with Thomas Minuto
  • When Is My Music Ready to Sell?: Q&A with Johannes von Stryk
  • I Work Less Than You Do: Q&A with Kyle Mesce
  • How to Get More Work as a Composer: Q&A with Marcus Manderson
  • How to Earn Sustainable Income as a Composer: Q&A with Phil Fallway
  • I'm Stuck on My First Game Soundtrack: Q&A with Daniel Keating
  • How to Take Risks in Music Business: Q&A with Matt Everett
  • How to Focus as a Music Composer: Q&A with Alec Weesner
  • Top Game Music Business Questions From Students (Part 1)
  • Top Game Music Business Questions From Students (Part 2)

Bonus: Level Up Live with Coaching Students

  • Level Up Live: Tim Carlos - We Are Unstoppable!
  • Level Up Live: Hannah Ausband Scheidt - Gods & Men and The Final Triumph
  • Level Up Live: Chance Martin - Pure Nostalgia
  • Level Up Live: Srikant Krishna - Dominance
  • Level Up Live: Martin Agledahl - The Village Clad in Frigid Snow

Bonus: How to Compose in the Style of...

  • How to Compose in the Style of Final Fantasy
  • How to Compose in the Style of The Legend of Zelda
  • How to Compose in the Style of Bloodborne (Part 1)
  • How to Compose in the Style of Bloodborne (Part 2)
  • How to Compose in the Style of Mega Man X
  • How to Compose in the Style of Disasterpeace (FEZ, Hyper Light Drifter)

Bonus: Nerdy Game Music Technology

  • How I Built My Music Production PC
  • How to Build a Rate Calculator for Your Website
  • How to Loop Video Game Music
  • Composing Effective Loops for Video Games
  • Composing Interactive Layers for Video Games
  • My Perfect Home Studio Setup for Music Composition & YouTube
  • 3 Ways to Finish Your Music Tracks
  • How to Stream DAW Audio on PC
  • How to Stream DAW Audio on Mac
  • How to Create a Kontakt Sample Instrument
  • 3 Steps to Sell Game Music Packs Online
  • How Much I Earn Each Month as a Music Composer (+Free Budget)
  • How I Organize My Computer Files Across 6 Drives

Bonus: Case Studies How I Composed for...

  • I Was a Horrible Composer...
  • How I Composed Music for Beard Blade: Dogwood Village
  • How I Composed Music for Beard Blade: Maritime Melee
  • How I Composed Music for Beard Blade: Nighttime at the Beach
  • How I Composed Music for Dream Tales: Snow Village
  • How I Composed Music for a 2D Viking Action RPG

Bonus: Game Composer's Guide to Finding Work Online

  • What to Expect in this Mini-Course (+Downloads!)
  • Step 1: COMMIT to Exclusively Becoming a Game Composer
  • Step 2: DEFINE Your Ideal Game Genre
  • Step 3: DEVELOP Your Sales Funnel
  • Step 4: MARKET Your Best Music for Free
  • Step 5: ATTRACT Your Ideal Game Developer
  • Step 6: PROVIDE Consistent Value Over Time
  • Step 7: SELL at the Right Price
  • Step 8: DELIVER Exceptional Results
  • Step 9: FOLLOW Up with Your Previous Game Developers
  • Step10: CONTINUE the System
  • Training: Game Music Pack Building Guide
  • Training: Lead Magnet Creation Guide
  • Training: ConvertKit Email List Training
  • Training: Guide to Building a Game Composer Website

Next Steps

  • What Now?
  • Next Steps

Instructors

Mr Steven Melin

Mr Steven Melin
Instructor
Freelancer

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